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我已经翻译了一部分,我成功将中文导入进了游戏,那真的很令人激动,我咨询了YUAN,她给了我一些帮助,当然距离翻译完成还要非常久,我意识到这部的文本比我想象中要大四五倍。我是在西班牙语基础上改的,这样多语言本地化会遇到不少问题我知道,后面我会想办法的。tyinkchen@outlook.com这是我的邮箱,我只是想联系一下您,这是我第一次翻译,我很害怕我做的不够好。

哇哇,大佬加油!

已经在翻译了,很怕到时候玩家玩到一半说不如直接用英语

Hello, I want to translate this visual novel into Chinese, but I don't have any relevant experience. I would like to ask how to quickly extract the text from the game.

i also can't find the cg galary/music room.

are all your games romance?

do all your games have accessibility options?

all of them fully work with self-voicing right?

Yep, at the moment, self-voicing is available in all of them. None of my games have disabled the built in Ren'Py accessibility features, but additional features like image descriptions, etc. vary from game to game.

which ones have image descriptions?

are all of your vns fully accessible?

Who is the Red Queen, Lachesis or Atropos, and The Final Prize is Soup all have image descriptions/captioning.


I'm not sure what you mean by fully accessible. As mentioned, I don't disable the built-in Ren'Py accessibility features, which encompass:

  • Keyboard navigation
  • Self voicing
  • Font override (at minimum: DejaVu Sans and Open dyslexic)
  • Font size/spacing toggles
  • High contrast text options

If unfamiliar with Ren'Py, you can access the accessibility menu via the 'A' keyboard key.

(+1)

I love this game it is very well written, the art style is amazing, and the music really ties the game together, I just did my first playthrough and got the Alice ending, very well written and scripted. I love the story, and the plot twists that I did not expect.

(+2)(-2)

(may contain spoilers)

i've played this game a long while ago but i couldn't leave a comment since i didn't have a account, but now i can

anyways about the game, i loved it, there were a good few plot twists that left me speechless


like how Alice was the red queen all along


The Mad Hatter was definitely my favorite character though, Her route was the first one i finished, im also pretty sure i cried during it lol, i also did the white queens route, it was very cool either way

as i said before, i love this game and i would play it again, 10/10

Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

Yep, text to speech (self voicing and clipboard voicing) and keyboard/controller support are built into the engine we used for the game, Ren'Py. We have toggle-able image descriptions, which are treated like any other text that would be read by the voice to text functions, for in-game visuals that aren't described in the main story.

Excellent!  It seems as though you've gone above and beyond most other devs in making your game truly accessible.  That's hugely appreciated!
Just a couple of clarifications if you've got the time... :)
Are visual indicators on controls, such as status' represented in text?  Also, can the entire UI be navigated with the keyboard alone?

Yep, the entire UI should be navigable via keyboard. I'm not quite sure what you mean by visual indicators, but all image buttons have alt text. 

I'm sorry for how long it has taken for me to get back to you.

What I mean by visual indicators is, for instance, the toggled status of a button, the health of a player on their character icon, the unavailability of an option ETC.

Another thing to look out for which I neglected to mention before is exclusively visual puzzles. I.E a puzzle that you couldn't do blindfolded. Asking the player to look at something, move colored tiles, pick a picture out, remember the detail of a painting that wasn't described in text ETC.

Just things to check for. :)

(+1)

As this is a visual novel, there is no gameplay beyond reading the story. The alt text for the UI describes button state.

(+2)

im fcucking sobbing. this is an amazing game. you make me cry. thank you

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